It feels sleazy. You don't know what to say or where to say it. You shout into the social media void and nobody pays attention.
Your kinda wish your game could sell itself right?
BECOME SOMEONE WHO KNOWS HOW TO SELL THEIR GAME
This course was built to teach you the how and the why of marketing. By the end of this course you will know
How Steam Works - you will learn the “meta” of Steam. Why wishlists are important, how the algorithm works.
Pre Production for your game - See how much you should share about your game before you have formally announce it.
When to launch a Steam Page Launch - Is 2 weeks too soon? Or 1 year too late? I will teach you the factors to consider before you publish it.
Steam Page Launch - Did you know you can get free publicity just for launching a Steam page? See when to actually create a “coming soon” steam page and how to get people and publishers to pay attention.
What you should say - When you are deep in development there isn't much to say. Right? Wrong! In this class you will get great ideas of what details must be shared and when.
Beta testing - A beta is secretly a great way to get wishlists. See the tricks to get feedback and extra visibility.
A Demo that sells - A free demo can earn you thousands of wishlists and visibility from Streamers and Festivals. Understand what makes a good demo and how to share it.
Game Launch - Your launch is your best opportunity to get the most visibility possible with Streamers and the press. Don't miss out.
Zero-cost marketing efforts - This class is not about buying thousands of dollars worth of ads. Instead, most of the recommendations don't cost anything.
The class is structured chronologically so you will learn exactly what marketing actions you should be taking at every step in your game's development.
Every recommendation in this class is backed up by real data from actual Steam games. You will see recent examples of what worked for other indie games so that you can adapt those tactics to your game.