Presenting the world's tiniest, most dedicated game marketing conference ever


Can't afford to travel to the world's biggest gaming conferences? Stuck inside? Tired of listening to boring talks about topics that don't interest you?


Chris Zukowski presents a conference dedicated to answering the most fundamental questions of games marketing.

Simple Questions, Detailed Answers, No Fluff


You are busy, you have games to make. This conference is designed around finding the answer to the most fundamental questions about marketing a game, from the people who have the clearest answer. Here are the answers we will answer this conference:


🔵 How do you contact streamers?

🔵 How much should you budget for marketing?

🔵 How do you market your game in the year 2024?

🔵 How do you market a puzzle game on Steam?

🔵 How do you use a demo to market your game?

THE EXPERTS


These are the industry professionals who will be answering these fundamental questions.

Jenny Windom

Topic: How do you contact streamers?


Bio:
In her time at Kepler Interactive, Jenny has built the foundations for their global influencer strategy, cultivating relationships with creators across multiple title launches, including Sifu, Scorn, and Tchia.

Thomas Reisenegger

Topic: How much should you budget for marketing?



Thomas founded the UK-based indie games promotion agency Future Friends Games with the goal of working on coolcoolcool indie games such as Vampire Survivors, Thronefall, What the Golf?, Frog Detective 2 and Cloudpunk.

Lenophie


Topic: How do you market a puzzle game?


Lenophie is the Game Designer and Developer from Bunstack, the artistic collective behind Pâquerette Down the Bunburrows and Horribunnies. She graduated from French engineering school Centrale Lille and then started dedicating her life making weird and cute bunny games.



Tomas Sala


Topic: How do you market your game with a demo?


Bio: BAFTA Nominated Artist | Creator of The Falconeer and Bulwark : Falconeer Chronicles. The Falconeer and its 'in-universe' follow up are the sole vision of the maverick independent developer, Tomas Sala.

Chris Zukowski


Topic: Steam Secrets, The New Steam Meta, How to Make a Better Steam Page


Bio:

Chris likes to look at graphs.

Snow Rui


Topic: How to get a publisher? (co-host with Tim Bender)


Bio:

Snow leads the business, operations, and financial aspects of publisher Hooded Horse. She started her career as a transactional lawyer and holds a JD and MBA from Yale.




Tim Bender


Topic: How to get a publisher? (co-host with Snow Rui)


Tim leads strategy and developer outreach for Hooded Horse. Tim was previously a consultant for McKinsey & Company and a commercial litigator, and he holds a JD from Stanford and two Master’s Degrees from Harvard.

Sam Scaife


Topic: Tips for transitioning from Hobbyist to Full-time indie.

Sam is the founder of Canteen Games and released his game CorpoNation in February.


Example Curriculum

  START HERE FIRST!
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  MONDAY APRIL 15th 7:00 PM (UTC)
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  WEDNESDAY APRIL 17th, 4:00 PM (UTC)
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  FRIDAY APRIL 19th, 5:00 PM UTC
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  MONDAY APRIL 22nd, 6:00 PM UTC
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  TUESDAY APRIL 23RD, 4:00 PM UTC
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  THURSDAY APRIL 25TH, 4PM UTC
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  MONDAY APRIL 29th,
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